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The game is structured into days, with 100 energy points that can be invested into different activities.
She fires a special DNA gun at him and goes back into the future.
Fortunately, the gun actually has the reverse effect; it gives the protagonist the ability to become the "megaplayboy" that the girl traveled back in time to stop.
Recently I just had a break from work so I picked up the old Simgirls file and played around with it a little bit. There is no way for Simgirls to compare with any modern flash games in terms of quality, but hopefully it can still bring back some good old memories, just like what it did to me. There are tons of new really hardcore hentai scenes so please play it in a dark basement :) In this version 5.0, I took away the little green sim-man and Ami's ending from the story. This version focuses on Tomoko, the original Simgirl and her stories, but some of the scenes will need certain requirements to unlock. For example the uppercut move during fights is more powerful than ever, since it is relatively hard to pull it off.
This time I removed Ami's ending and focused on finishing Tomoko's story. I have also rearranged the locations to earn special items so it is more consistent with the game flow.
I haven't fixed the Karin's bug because I think it doesn't hurt the game play too much and I will deal with it in the later updates... The story takes it's premise from a classic manga, DNA².
However, the whole plot (or at least the pieces available, due to still being incomplete) takes a life of itself after the beginning.
She realizes that she has made a critical mistake, and must now kill the protagonist.
However, the hero is able to distract her and knock her unconscious, and moves her to the basement.
(yeah has been 10 years...) For more info please visit the official Simgirls website: